Hi-ho, sports fans!
Here's a look at the known issues we're tracking in 1.2.0.10 - Online Open Beta.
These are issues our team has logged and is keeping an eye on. We're sharing them so you know what to expect when you step up to the plate.
As always, thank you to everyone who continues to send in bug reports, suggestions, and feedback. Your hands-on support is actively shaping the future of Backyard Baseball.
Now get ready to take a look at everything we're tracking in 1.2.0.10!
GAMEPLAY & AI LOGIC (Baserunning, Scoring, Fielding, and Match Flow)
Baserunning & Outs
A runner on a force play is not tagged out when the fielder has the ball and is on the base the runner is headed to.
Baserunners fail to retreat and stay in place during fly-outs.
Baserunners are able to move when transitioning back to the pitching/batting phase.
A Ball Out of Play desync prevents the automatic two-base advance and leaves the batter with manual runner control.
A runner is not awarded two bases when Ball Out of Play is triggered after stealing a base.
Scoring & Scoreboard
Points are not counted correctly after hitting a home run.
A runner still gains +1 score after being ruled out.
Home run distance differs between players when the animation is skipped immediately.
The Game Summary displays a 0-0 score for the player who lost connection.
Pitching, Batting & Fielding
Late swings can randomly be called foul balls when they land in fair territory.
Successfully hitting the ball with Crazy Bunt immediately calls the batter out.
Kiesha is called out for a strikeout after receiving two strikes as the lead-off batter.
The pitcher is able to pitch the ball while the special roulette is still cycling.
The pitching player is able to issue intentional walks even if the other player has them disabled in their settings.
AI fielding behavior is inconsistent when chasing after a baseball.
The controlled fielder switches to the hovered fielder upon executing a dive.
Players are able to switch off the ball holder and allow the AI to take control.
Match Flow & Stuck States
The "Continue" button is unresponsive for Player 1 after the half-inning transition plays twice.
The game gets stuck transitioning to the next pitching phase, waiting for the next batter, after a catch out.
The game can get blocked when the batter is struck out for the third out of the inning.
The pitcher is unable to pitch and the batter becomes invisible after the previous batter is put out immediately by a pitcher catch.
The match softlocks during the intro sequence as commentary fails to play and only announcer banners appear.
The game is unresponsive after pressing the Return to Clubhouse button when the opponent has left the rematched game.
The Post-Play Transition Timer is inconsistent based on who possesses the ball when no inputs are pressed.
FIELD & STADIUM (Stadium-Specific Issues)
Cement Gardens
A Ground Rule Double is not called when the ball gets stuck on top of the fence.
The fire exit ladder does not play its drop animation when it is hit by a batted ball.
Dirt Yards
A foul ball landing in the left and right field foul territory is treated as a live ball.
The Tony the Tiger song sometimes fails to play after landing a home run off of the mural.
Big City Stadium
In Night Mode, an additional faded foul line appears in the grassy area of the outfield.
The game gets stuck on the Waiting for Other Player Commentary screen after both players skip.
Super Colossal Dome
Inconsistent OOB calls allow the trailing runner to be tagged out.
Steele Stadium
In Night Mode, the 1st plate appears violet while the 3rd plate appears pink.
Multiple Stadiums
On stadiums with a jumbotron, rematching blocks both players on the field flyover view.
ONLINE (Lobbies, Team Draft, Matchmaking, and Connectivity)
Lobby, Game Browser & Invites
The Game Browser UI flickers when rapidly selecting it via KBM.
A player gets stuck on the "Joining Invite Room..." notification after accepting a Steam invite from the Title screen.
There is no locked icon in the Host view to indicate whether the lobby is public or private after creating the lobby.
The Swing Spot setting appears instead of Play Style in the Online Lobby settings.
The Joiner is able to interact with and toggle the Sun/Moon UI icon in the Online Lobby.
The Lobby Filters "Time of Day" filter is locked to "Day" and cannot be changed to "Night".
Day/Night mode cannot be changed using the assigned keyboard or controller inputs in Game Setup.
Staying on the Pick-Up Window for about 30 minutes causes the player to not find a match on Quickplay.
Team Draft
The Team Draft UI is unresponsive upon entering Online Quickplay.
A Directional + Select input combo triggers an uncontrolled character selection loop.
Generic Kids cannot be quick selected into the team using Gamepad and KBM.
Keyboard Spacebar input fails to register properly during character selection.
The "Auto Pick" UI button instantly shifts to the "Random Pick" state upon entering Team Draft.
Steam DLC Kids are not appearing in Team Draft.
The clipboard disappears when Dyslexic Font is enabled, leaving only the Skill Ratings card.
A disconnected player gets stuck on the Lost Connection timer prompt after disabling internet.
The End Match button does not respond to gamepad input after a player disconnects.
Matchmaking, Bans & Coach Profiles
The disconnection lock can be bypassed by relaunching the game.
Changing the device system clock bypasses the online ban timer.
Switching or creating a new coach profile bypasses the matchmaking ban.
Variables for player "soft ban" are not consistent between sessions and are profile related.
Birthday boosts can be activated ahead of time via system date manipulation.
In Choose Coach, the player is unable to change profile and the name changes to Guest after pressing Online and Back rapidly.
Coach profiles cannot be created via the title screen settings on first launch.
Connection, Latency & Desync
High ping causes the pitcher to become unresponsive, preventing pitching or opening Team Strategy.
Lag switching causes fielder movement to stutter from the batting player's POV.
Pitch/hit registration differs per client depending on latency.
Visual desync occurs for fielder Error "!" prompts between the Pitcher and Batter POV.
Kids have distracted animation inconsistencies between P1's and P2's POVs.
The ball stutters on the batter's POV during the fielding phase.
The game blocks when the user tries to search for an opponent again after internet access is cut off.
No Tie notification appears when a player disconnects or quits, regardless of whether a player is ahead or the score is 0-0.
CONTROLS & INPUT (Keyboard, Mouse, and Gamepad)
Keyboard & Mouse
In the Lobby, options cannot be selected using the mouse when a second player joins.
The Ready button on the Versus screen cannot be clicked using the Left Mouse Button.
Player 2 fielding using keyboard consistently passes the ball to the character at home plate.
Tab is used for both Block and Kick in the Public Lobby.
Gamepad & Haptics
Baserunners lack the auto-selection indicator when initiating a steal via controller.
Spamming the L-Shoulder button triggers a repeated throwing animation and simultaneous runner switching.
Haptics occur when Player 2 queues a steal using a gamepad.
The pitcher's gamepad vibrates when the batter changes their batting stance.
The Dive button is mapped to the South button instead of the West button on gamepad.
UI, VISUALS & AUDIO (Menus, Animations, Effects, Camera, and Sound)
UI & Menus
The MVP animation sequence skip button fails to advance or bypass the cutscene.
In Game Options, Bat or Pitch KBM controls overflow the text container.
In the Pick-Up Window, Dyslexic Font is not applied to the FIND GAME and PLAY WITH A FRIEND buttons under Online.
In the Pick-Up Window, long server names and ping text overflow the drop-down container when Dyslexic Font is enabled.
The ellipsis points in the Ban Time prompt are top-aligned with the text instead of the baseline.
The control indicator flickers from the batter's POV during a defensive dive.
Vinnie and Sunny Day appear in the VS screen background after skipping the stadium intro.
Animations & Character Models
The character model snaps during the walk to home before the home run celebration.
Kids face sideways when reaching home plate during the home run animation.
Kids visibly wander and violently snap or pull back to their correct positions during inning or phase changes.
Multiple kids snap around the field before walking into the batter's box.
A stack of kid models briefly appears in the batter's box before the walk-in animation during inning transitions.
The P2/Joiner batter briefly spawns in the batter's box before vanishing to play the walk-in animation.
A kid starts the walk-up/batter intro animation during the fielding phase.
Erratic animations play for the AB after the next half-inning while waiting for the opponent to close the Scoreboard screen.
Batter animations fail to play during the first half-inning in a rematch.
The batter slides while playing the outro on the Pitcher's POV when the pitcher catches the batted ball immediately.
Reese Worthington's inhaler remains floating above home plate after skipping the strikeout animation.
Kid models are missing their animation on the MVP screen when the winning team exits to the Clubhouse early.
Kids disappear from the Team Celebration screen when one player exits during it.
Visual Effects & Camera
Screaming Line Drive's glass asset is always rendered behind characters in the field.
Special batting power-up VFX is layered behind the kid's model.
Out VFX appears on different characters between the pitcher and batter POV during a fly out.
The Undergrounder ball emergence VFX displays grass on non-grass maps.
The camera view faces the ground during the home run animation.
Audio & Commentary
Switching pitch type SFX is missing on the P2 player.
Spamming the Spacebar outside the strike zone repeatedly plays the selected batting or pitching SFX.
Commentary is completely skipped if players press the skip button during the Stadium Intro.
That's a wrap for the 1.2.0.10 known issues!
If you spot anything unusual on the field, send it directly to our team via LiveAgent.
To report any issues while in-game, use the new “Report a bug” tool by pressing F8 on Windows or fn+F8 on Mac at any point during active gameplay.
To hang out with the devs, talk strategies, or share what you want in future updates, pop over to our Discord!
Thanks for playing and supporting the Backyard. Keep swinging for the fences, and we'll see you back at the ballpark!
— The Mega Cat Team